About

Zed Release

martedì 6 novembre 2012


Zed Release



A forbidden new champion stalks the Fields of Justice in the upcoming patch: Zed, the Master of Shadows. Deadly in many roles, including mid lane and jungle, this dark assassin’s energy-based gameplay revolves around conjuring and commanding shadow clones.
Abilities:
  • Contempt for the Weak (Passive): Whenever Zed attacks an enemy below 50% Health, he deals an additional 8% of their maximum Health as magic damage. This effect has a short cooldown.
  • Razor Shuriken: Zed and his shadow both throw their shurikens, dealing physical damage to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
  • Living Shadow: Zed’s shadow dashes forward, remaining in place for a short duration. Zed’s shadow will duplicate his spells. Activating Living Shadow again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with Razor Shurikens or Shadow Slash, Zed regains some energy and the target suffers an additional effect: Razor Shurikens deal additional bonus damage and the slow from Shadow Slash is dramatically increased.
  • Shadow Slash: Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed’s Shadow Slash slightly reduces the cooldown of Living Shadow by for each unit struck. The shadow’s Shadow Slash briefly slows enemies.
  • Death Mark: Zed sinks into the shadows and dashes to his target, dealing physical damage. He also spawns a Living Shadow beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing physical damage based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can reactivate this ability to switch positions with this shadow.

Unlike other champions with illusions, Zed’s shadow clone is the lynchpin in his kit. With a shadow clone active, Zed’s abilities are duplicated, allowing him to deal more damage, apply additional effects, or even engage an enemy from an unexpected angle. Zed can even switch places with his clones to perform surprise initiations or quickly head off a fleeing enemy. This ability to strategically reposition combined with some hefty bursts of both physical and magic damage to make Zed versatile across multiple roles.

When playing Zed in lane, Razor Shuriken can both harass the enemy and rapidly clear minions, making him a powerful bully. Spamming Razor Shuriken allows Zed to shove the lane and keep pressure up, buy time to roam, or stifle a push to drive enemies off his tower. Meanwhile, using Living Shadow to set up creative angles on your lane opponent can complicate juke attempts and allow you to land full damage nukes. 

Zed’s ganking and pursuit power also makes him an ideal jungler. Switching places with your shadow clone via Living Shadow creates opportunities for lightning-fast initiations, escapes, and even buff steals. The powerful slow from a cloned Shadow Slash can also lock down an enemy champion, leaving him vulnerable to execution from a heavy hitting attack charged with Contempt for the Weak.

Once the team fights start, Zed’s clone enables him to alternately deploy his abilities from a safe distance or deal even more damage when he charges into the fray. He can also combine Living Shadow with Shadow Slash to blanket an area with a high-intensity slow, throwing off enemy positioning. Finally, Death Mark is an excellent cleanup ability to chase down and finish off fleeing low-health champions. The bonus magic damage from Contempt for the Weak is a great way to top off Death Mark’s detonation damage for surefire killing blows.

Managing this clone-and-combo kit is crucial to dominating with Zed. Strategically positioning Zed and his clone for a two-pronged assault before deploying your skillshots will ultimately make or break your success on the Fields of Justice.



Lore:

Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance.

An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him.

Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box.

That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows.

''Balance is a lie - we are the true ninjas.''
-Zed

Elise Patch Notes


Shadow Isles Patch Notes - 10/24/2014

Wed, 2012-10-24
PVP.net v1.70
  • Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen.
  • Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.
League of Legends v1.0.0.150
Twisted Treeline has been remade!
  • New layout and reworked jungle that will push the pace of champion encounters.
  • New altar control objective and boss, Vilemaw.
  • New environmental art, monster skins, music, and sound.
  • New Twisted Treeline items (details are subject to change)
  • *NEW ITEM* Blackfire Torch
    • Recipe: Kage's Lucky Pick + Catalyst the Protector
    • Total gold cost: 2890 (combine cost: 800)
    • +50 Ability Power
    • +300 Health
    • +350 Mana
    • Unique Passive: Your spells burn for an additional 5% of the target's current Health in magic damage over 3 seconds (effect halved for AoE and and damage over time).
  • *NEW ITEM* Wooglet's Witchcap
    • Recipe: Needlessly Large Rod
    • Total gold cost: 2700 (combine cost: 1100)
    • +100 Ability Power
    • Unique Passive: +10% Movement Speed
    • Unique Passive: Increases Ability Power by 25%.
  • *NEW ITEM* Overlord's Bloodmail
    • Recipe: Giant's Belt + Ruby Crystal
    • Total gold cost: 2565 (combine cost: 980)
    • +850 Health
    • Unique Passive: On kill or assist, heal 200 HP over 5 seconds.
  • *NEW ITEM* Lord Van Damm's Pillager
    • Recipe: Heart of Gold + Brutalizer
    • Total gold cost: 2962 (combine cost: 800)
    • +40 Attack Damage
    • +350 Health
    • Unique Passive: 20 Armor Penetration
    • Unique Passive: 10% Cooldown Reduction
    • Unique Passive: 10% Spell Vamp
  • *NEW ITEM* Grez's Spectral Lantern
    • Recipe: Madred's Razors
    • Total gold cost: 1150 (upgrade cost: 150)
    • +25 Attack Damage
    • +30 Armor
    • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
  • *NEW ITEM* Wicked Hatchet
    • Recipe: Cloak of Agility + Long Sword
    • Total gold cost: 1955 (combine cost: 710)
    • +20 Attack Damage
    • +18% Critical Strike Chance
    • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
  • *NEW ITEM* Blade of the Ruined King
    • Recipe: Bilgewater Cutlass
    • Total gold cost: 2825 (upgrade cost: 1000)
    • +40 Attack Damage
    • +10% Life Steal
    • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
    • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).
  • *NEW ITEM* Ichor of Rage
    • Gold cost: 500
    • Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
  • *NEW ITEM* Ichor of Illumination
    • Gold cost: 500
    • Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.
Blitzcrank
  • Base Health reduced to 518 from 568
  • Health per level reduced 95 from 100
Evelynn
  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power
Ezreal
  • Essence Flux no longer reduces enemy champion Attack Speed
Jayce
  • Thundering Blow
    • No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
    • Fixed: Stun no longer sometimes lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30
Leona
  • Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)
Mordekaiser
  • Fixed: Mace of Spades now damages wards properly
Poppy
  • Fixed: Devastating Blow now damages wards properly
Rengar
  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140/105/70 seconds from 120/85/50
Skarner
  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time
Sona
  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11
Syndra
  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed
Tristana
  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Fixed: Rocket Jump now is more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140
Trundle
  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate's cast animation no longer locks Trundle out of using other abilities
Twisted Fate
  • Fixed: Pick a Card now damages wards properly
Items
  • Ward Skins
  • Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
    • Unlocking a ward skin allows you to use it in game for the next 7 days.
    • Multiple weeks can be stacked for an individual ward skin.
    • When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
  • Deathfire Grasp
    • No longer grants Cooldown Reduction
    • Active base damage reduced to 15% current Health from 25%
    • Ability Power ratio increased to 5% per 100 Ability Power from 4%
  • Phage
    • Slow duration reduced to 2 seconds from 2.5
    • Slow for ranged attacks reduced to 20% from 30%
  • Trinity Force
    • Slow for ranged attacks reduced to 25% from 35%
  • Frozen Mallet
    • Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Kindlegem
    • Total gold cost: 1435 (combine cost: 150)
    • Ability Power reduced from 40 to 25
    • Active effect increased from 6 second duration to 10 seconds.
Co-op vs. AI
  • Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
  • Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.
General
  • The Dragon's burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders.
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
  • The blue overlay for spells on cooldown has been slightly lightened.
  • Locking the camera on a champion will now persist through that champion's deaths.
  • Added a hotkey for switching between items and gold on the scoreboard.
  • Directed camera algorithms have been improved for Twisted Treeline.

Kha' Zix Release

venerdì 28 settembre 2012

Kha'Zix Abilites & Infos:


  • Unseen Threat (Passive): When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
  • Taste Their Fear: Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.
    • Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
  • Void Spike: Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
    • Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
  • Leap: Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.
    • Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
  • Void Assault: Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha’zix can cast Void Assault again for a short time after activation.
  • Evolving active camouflage allows Kha’Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.


The bonus effects that Kha’Zix accrues for ambushing a target make him a natural jungler. His core initiation skill, Leap, allows him to stage ganks from unexpected angles, even over long distances or across terrain. If his quarry happens to be a lone champion, Kha’Zix can utilize the bonus damage from Taste Their Fear combined with the initial magic damage from Unseen Threat to truly devastating effect. Remember that the area of effect damage from Void Spike can help clear away any lingering minions to isolate a foe, making them vulnerable to some additional punishment.

Once he’s initiated, clever repositioning can allow Kha’Zix to break line of sight and refresh Unseen Threat. Juking into the brush, using Leap to withdraw and reinitiate, or entering stealth by casting Void Assault will allow the Voidreaver to continually slow enemies and lay down bonus damage from his passive. Cunning use of Unseen Threat is key to maximizing Kha’Zix’s damage potential.

Later in the match, Void Assault allows Kha’Zix to safely and aggressively navigate team fights. After leaping into combat, Kha’Zix can use his ultimate to evade attacks while he picks apart vulnerable members of the enemy team. Once he’s downed an opponent, activating Void Assault again can allow him to either safely withdraw or reinitiate on another target with Unseen Threat.

Each of Kha’Zix's active abilities can also be evolved to provide greater utility. At Levels 6, 11, and 16, he’ll gain an Evolution Point that can be spent to unlock additional effects on a specific skill. If you’d like greater hit and run potential, for example, choosing to evolve Void Assault and Leap can drastically increase your mobility by offering additional stealth and a second Leap after scoring a kill or assist. If you find yourself falling behind, combining Void Assault with Void Spike can give you increased durability in team fights and greater farming and poke potential while you catch up on gold. Tailoring your evolutions to address the challenges of a specific match-up can give you that extra edge you need to finish strong in a close matchup. 


A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
''Kill. Consume. Adapt.''

Kha'Zix Sneak Peek

mercoledì 19 settembre 2012

Sneak Peek image


Riot published few days ago the sneak peek of Kha'Zix, you can watch it Here.

If you take the time to examine the many wonders of nature, you’ll find a fair number of animals that are remarkably well-adapted to their environment. It isn’t every day, however, that you run across a creature that can adapt to every environment.

Feast your eyes on this fine specimen here. Meet Kha’Zix, the Voidreaver – the most highly-evolved champion yet to grace the Fields of Justice. Maybe you’re marveling at the iridescent wings or the intimidating spike racks? Well, you’ll find that’s just one of many possible evolutionary paths your Voidreaver can take. Perhaps some adaptive camouflage and wicked, scythe-like claws might be more appropriate to your particular hunting ground. Whichever evolutions you choose to manifest, you’ll find Kha’Zix has just the tools you need to viciously slaughter unsuspecting prey.

If you’re the kind of assassin that’s always ready to adapt, evolve, and overcome, you’ll want to keep an eye on the latest addition to the Void lineup.

Middle September - Patch Notes

giovedì 13 settembre 2012


PvP.net 1.67
  • Players may now create up to 20 mastery pages, up from 10.

League of Legends v1.0.0.147

Syndra, the Dark Sovereign

  • Transcendent (Passive) - Spells gain extra effects at max rank.
    • Dark Sphere: Deals bonus damage to champions
    • Force of Will: Increases slowing duration.
    • Scatter the Weak: Spell width increased.
  • Dark Sphere – Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
  • Force of Will – Syndra picks up and throws a minion or Dark Sphere dealing magic damage and slowing the movement speed of enemies.
  • Scatter the Weak – Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
  • Unleashed Power – Syndra bombards an enemy Champion with all of her Dark Spheres.


Graves

  • Riot Graves is now properly flagged as having sunglasses.

Spectator Mode

  • Spectators can now rearrange the display positions of any player on the scoreboard in the bottom-center of the screen by dragging that player’s bar.
  • The scoreboard has been rearranged for easier team comparisons:
    • Champion portraits have been moved to the center of the scoreboard, with minion kills immediately adjacent.
    • Items are now automatically sorted to display more expensive items toward the center of the scoreboard.
  • While drag-scrolling (default: middle mouse click + drag), the camera will now wait to move until the player drags the mouse, rather than automatically moving in the direction of the initial click.
    • E.g. if a player middle-clicks the right side of the screen, the camera will no longer automatically move to the right. Instead, it will move based on where the player drags the mouse.
      • Max scroll speed remains the same and caps out at a drag length equal to the distance between the center and edge of the screen.
    • The mouse cursor will now disappear while drag-scrolling.

New ELO Tiers

  • Season 2 rewards will be earned based on the highest rating achieved between now and the end of the season
  • Click here to view the Season 2 rewards for the various tiers.
  • Ranked rating requirements have been adjusted for Season 2
    • All players and teams who have played enough games to be rated now qualify for at least Bronze tier
    • Added a new Diamond tier above Platinum
  • Each tier now has between four and seven ranks that are achieved at breakpoints of 50 Elo
  • Medals in the summoner profile have been upgraded with completely new art
  • Earning a new rank will visually upgrade the profile medal
  • Added new requirements for Diamond tier to the normal stat medals in the profile

Co-op vs AI

  • Increased the variance in team composition makeups for Coop vs AI.

General

  • The time window for multikills has been increased to 10 seconds from the previous kills as opposed to 8.

Official Season 2 Rewards


Official Banner

The Season Two World Championship is approaching, and with it, the end of the competitive season on October 23, 2012. And the end of Season Two brings Season Two rewards. You’ll earn some exciting rewards this season, including new summoner icons, loading screen borders, profile banners, forum badges, and a stunning skin. We’ll tell you about those in a minute.

First, we’ve got some news about changes to the ladder and rating system that’ll make your race for the finish a lot more rewarding. With the Mid September Patch we’ll be rolling out improvements to Ranked play. In Season Three, we’ll look to make other changes and improvements.

Here’s the scoop.

The Changes:
  • Season 2 rewards will be based on the highest rating you achieve between now and the end of the season. Once you’ve achieved a tier, you’ll have it for good, and playing more games can only help you out. In order to do this, we are resetting Top Rating for all players to their Current Rating and will be using Top Rating to determine end-of-season reward tiers.
  • We’re adding a whole new tier! Diamond will be at the top and the other tiers have expanded so that everyone who becomes ranked will qualify for a tier and the corresponding rewards. Players who joined a team on or after September 1 will also need to win five games with that team to qualify for rewards.
  • We’ve upgraded the medal art on your summoner profile. At each new tier, you’ll unlock an awesome new medal.
  • Tiers will now be subdivided into rating “ranks”. These ranks inform you of how close you are to moving up to the next tier. Moving up a rank also enhances your summoner profile medal.

The Rewards:

Bronze tier:

  • Bronze summoner icon for each queue (3v3 team, 5v5 solo, or 5v5 team) in which you are Bronze tier

Silver tier: 

  • Silver border on the game loading screen
  • Silver summoner icon for each queue in which you are Silver tier

Gold tier: 

  • War Hero Janna skin
  • Gold banner trim in summoner profile
  • Gold border on the game loading screen
  • Gold summoner icon for each queue in which you are Gold tier

Platinum tier: 

  • Platinum forum badge
  • War Hero Janna skin
  • Platinum banner trim in summoner profile
  • Platinum border on the game loading screen
  • Platinum summoner icon for each queue in which you are Platinum tier

Diamond: 

  • Diamond forum badge
  • War Hero Janna skin
  • Diamond banner trim in summoner profile
  • Diamond border on the game loading screen
  • Diamond summoner icon for each queue in which you are Diamond tier

Played in All Queues: achieved a tier in 5v5 solo, 5v5 team, and 3v3 team
Special summoner icon based on the lowest tier achieved in the three queues

You’ll reap your rewards shortly after the end of the season, but be on the lookout for sneak peeks of the skin, badges and other goods in the coming weeks. GLHF!



Ranks - Sections

News on Queue Dodges

lunedì 10 settembre 2012

RiotYegg posted on forum:
Greetings summoners,

A few months ago we tried an experiment of removing the Elo penalty for dodging ranked games. In general I think everyone is happy with the results, with a couple notable exceptions:

1. Some players are dodging whenever they perceive that the other team has a stronger composition, with the goal of increasing their Elo through only playing when they have an advantage.

2. There's been an increase of what I'll call "queue dodge trolling", where a player will choose their champion and/or summoner spells in an effort to upset their teammates and get someone else to dodge for them.

Due to these, it can take a frustrating amount of time to get through champion select and into a game, especially at higher Elo ratings. We feel your pain on this issue, and in fact, many Rioters play at high Elos where these behaviors are the most common.

So, where does that leave us now? We're currently evaluating long term plans for further updating the penalty in order to discourage some of the more frivolous dodging. And in the short term, we'll be analyzing all of our queue dodge data for matchmade games and issuing warnings or temporary bans to players who are abusing it excessively.

If you've dodged a few times due to the occasional troll, you don't need to worry. We will only be targeting the worst offenders, both in terms of dodging and in terms of trolling to force others to dodge. This will be happening sometime in the next week.

Until then, may all your champ selects be harmonious and free of dodges!

I personally think they are reintroducing some kind of Elo loss, maybe in less points reduction, something like 3-4 elo + 20 minutes of queue.
Or they are just adding some button like kick player?

Everything has a good and a bad side-effects but with the new rank system and this new feature i'm going to look forward next season in something way much better!

 
Team Leo | Gaming Blog ©